“Learning to teach generally, and to teach with technology
specifically, are lifelong journeys” (Cennamo, Ross, & Ertmer, 2009, p. 1)
As teachers, we must be self-directed learners as we constantly learn about new
teaching strategies, new content, and how to incorporate technology in our
lessons to prepare our students for their technology based futures. Our text, “Technology Integration for Meaningful Classroom Use: A Standards-Based Approach, suggests
using the GAME Plan for self-directed learning, which involves setting goals,
taking action, monitoring and evaluating professional growth (2009).
The International Society for Technology in Education has
identified five standards for “evaluating the skills and knowledge educators
need to teach, work, and learn in an increasingly connected global and digital
Society” (ISTE, 2012). Although I feel I
have room for improvement in each area, the two areas I will focus on at this
time are standard two, and standard five.
Standard Two states that, “Teachers design, develop, and
evaluate authentic learning experiences and assessment incorporating
contemporary tools and resources to maximize content learning in context and to
develop the knowledge, skills, and attitudes identified in the NETS-S”. It has been a personal goal of mine to
incorporate more authentic experiences in my classroom to help my students to
make connections with the content we are covering in class to how it relates to
the real world. Herrington and Kervin
argue that, “Technology use in classrooms is often employed for all the wrong
reasons” (2007, p. 219). They go on to
say, “Technology presents the opportunity to employ powerful cognitive tools
that can be used by students to solve complex and authentic problems”
(Herrington & Kervin, 2007, p. 219).
Standard Five states:
“Teachers continuously improve their professional practice, model
lifelong learning, and exhibit leadership in their school and professional
community by promoting and demonstrating the effective use of digital tools and
resources” (ISTE, 2012).
The action I plan to take to accomplish these two goals
involves a number of steps. First, I
will continue my Action Research Project I have started through my Walden
courses which also covers other areas of the GAME plan. According to Cennamo, et al, “Action research
appears to be a particularly effective way to monitor and evaluate classroom
innovations, such as new technology uses” (2009, p. 11) This project focuses on
adding more authentic experiences to my teacher repertoire by researching
online, connecting with other educators, and attending conferences. In addition to this, I plan on working
closely with my technology department to learn new ways to incorporate
technology into my classroom. I meet
with our tech guys on a weekly basis to share what I’m doing and to see if they
have suggestions on more effective ways, or ways to extend my lessons. I am
also a member of our school’s technology team and as a result, I get the
opportunity at least once a year to visit other schools to see first-hand how
other teachers are using technology to support their instruction. This has proven to be very informative and I
always find myself rejuvenated and excited to get back into my classroom to try
out the new things I have learned.
In addition to furthering my own professional development, I
also strive to share what I have learned through my Walden classmates and
professors, as well as my own discoveries, with my technology-timid
co-workers. To convince my co-workers of
the positive impact technology can have on teaching, I often share what we are
doing in class. I also work with
teachers to see what skills they want to cover, and I suggest ways that they
can gradually incorporate technology into their lessons. With each co-worker I first assess their
comfort and skill level and I try to make suggestions that will allow them to
be successful, allowing them to gain confidence and excitement for
incorporating more technology in their lessons in the future.
In order to stay focused on this goal, I find it is helpful
to have a timeline in place. The timeline can help me to identify which months
we have professional development, conferences, or a visit to other
schools. My goal is to acquire one new
strategy or resource each month and to implement at least one authentic
experience each semester. On the off
months I will need to set aside time to research for resources online, or to
meet with co-workers either to share ideas, or to assist them with developing
lessons with supporting technology. As I
get more of these under my belt, I will increase the frequency of these
lessons. Since I plan to acquire these
skills through a variety of methods, it is easy to lose focus at times, so I
find keeping a journal is helpful. “The
key to effective reflection is the ability to go beyond a simple description of
what happened to consider why it happened, how it is connected to other events,
and what adjustments should be made to subsequent actions based on this
understanding”(Cennamo, et al, 2009, p. 11). These reflections will help me to remember
the entire process and it will allow me to identify my successes as well as
areas that still need strengthened.
As an educator, it is crucial to stay current on technology
and how to incorporate it into the classroom effectively. The GAME plan is a great way to facilitate
this process by organizing the steps that teachers take, while helping them to
focus on their goals and the steps to achieve them.
References
Cennamo, Ross,
& Ertmer. (2009). Technology integration for meaningful
classroom use: A standards-based
approach. (Laureate Education, Inc.,
Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Herrington &
Kervin. (2007). Authentic learning supported by
technology: Ten suggestions and cases of
integration in classrooms. Educational Media International, 44(3),
219-236. Retrieved from the Academic
Search Complete database.
International
Society for Technology in Education.
(2008). National education
standards for teachers (NETS-T).
Retrieved from http://www.iste.org/standards/nets-for-teachers








